The real answer to your inital question is No.
Ue4’s implementation of nvidia cloth is more of a jokes than anything.
They well and truly fumbled almost all aspect of it, ignored white papers, ignored the nvcloth parameters and did whatever the heck they thought would work, which obviously it doesn’t.
If you need to simulate cloth in sequencer, animate the cloth in a DCC. Export it as an alembic geometry cache.
That should already be OK, but you can also apply a 1cm cloth paint to it and see if it looks better or worse.
Since you do not need runtime, do not use runtime solutions (that won’t work anyway) for this.
You can actually have a look at this for characters.
It’s very basic.