Clothing Clipping on Simulation

Hi! I’m trying to create some clothing for my characters using a master pose and a child skeletal mesh. In the Viewport for the character blueprint the clothing looks perfect, however, every time I click “Simulation” or play, the clothing seems to move slightly out of sync with the actual character.

Here is the character in the Viewport:

And here is the character when “Simulation” is clicked:

If anyone has any guidance on how to make it so that clothing doesn’t clip, would be greatly appreciated. The clothing has the same skeleton as the character, and the physics asset for the clothing is set to the physics asset of the character.

Hi. I was just wondering if you managed to fix this problem? I hate anything that causes clipping so I would also like to know the answers!