Bit of context:
- I’ve imported my own skeleton and skeletal mesh.
- Retargeted the skeleton to the humanoid rig, tested some of the UE4 mannequin animations and fixed some bones.
- I’ve created clothing data for 3 separate parts that I want simulated, painted them and applied the clothing data.
- Created physics object for the legs so the cloth collides with it
Now my problem is the cloth simulation works perfectly in the skeletal mesh,animation and physics editor. However when I play the animation in my scene the cloth does not get simulated, instead it stays weight painted to my skeleton. I’ve been stuck trying to troubleshoot this all day so I would greatly appreciate any help!
(I attached screenshots from each editor menu showing the problem)