Oh, my bad, I didn’t explain how my character is. So I am using a MetaHuman character, which is one blueprint, and inside that blueprint there are multiple skeletal meshes. The main one is Body, which controls everything, and than it has children (Legs,Face etc you can see this on the image)
And Torso, has the Coat set as its Skeletal Mesh, so in the Level sequencer, I imported the blueprint, and I can change every bone of the body and Face, but not the Torso,Legs those are controled by the body. So sadly I cannot do what you suggested.
I’ve tried forcing LOD’s but it is not an LOD issue. I have no idea what else might be causing it to bug out only in the distance, and be fixed when I get closer… If I figure it out I will be sure to let you know tho