Cloth wont collide with Physics Asset

I have a cape and hair on my character that are using clothing data but no matter what I try it doesn’t collide with my physics bodies. The character was imported from blender to unreal (with the units set to centimeters) but still doesn’t work. Any solutions?

Depends on version.

Old cloth (apex) needs to be assigned a specific collision.
Said collision components are limited in number.

Additionally, some special collision capsules for cloth exist which can be created and used within the asset.

In any case, the cloth cannot interact with world, nor can it interact with other cloth.
As such, normally the mesh of a character is one unique file wherever possible.