I am having this weird issue where in one model, after teleporting, the cloth bounces around. However, I have a different model that doesn’t suffer from the sort of janky post-teleportation stuff. Does anyone know why that would happen in one but not the other? I set frames to crank down the teleportation values the frames just before and after it teleports for each, but it only seems to work for one.
you can try the blueprint ‘reset anim instance dynamics’, or ‘force cloth next update teleport’ or ‘reset cloth teleport mode’
that might reset the cloth from popping