So I’m reasearching destructible meshes in UE4 (using apex PhysX lab) and this is going quite well.
Now I would like to tear cloth and I found out that this was possible in UDK and in Unity 4, so I was wondering if this is also possible in UE4.
I couldn’t find anything on it, but maybe I’m looking in the wrong places.
Is there something built in or a plugin or blueprint system I could use to tear cloth, is it even possible in UE4?