Cloth Simulation not colliding with physics asset

I created this character in Blender to test cloth physics, Anim Dynamics, and rigid bodies in the Anim BP

Unfortunately I haven’t been able to get the cloth to work and it never collides with the physics asset.

Here you can see it clipping through the characters collision capsules.

And here is the simulation normals and anim drives, you can see they are way larger than the character

What I have tried so far:

  • Reimporting the mesh at various sizes - the normals are always too large
  • changing the apply scale in blender
  • Importing normals rather than calculating

None of these have worked, but i’m guessing it is some issue in blender or on import.

I am going to leave this here for the next time I forget about it and need to solve it from scratch.
When you import a skeletal mesh with a scaling different from 1 you can have problems with physics assets. For instance, the cloth may not collide with capsules.
Simply scale your model up in your 3d software, and import with a scaling of 1. In blender this may involve going into EDIT mode for the armature and scaling up the bones (and not scaling in object mode).