I created this character in Blender to test cloth physics, Anim Dynamics, and rigid bodies in the Anim BP
Unfortunately I haven’t been able to get the cloth to work and it never collides with the physics asset.
Here you can see it clipping through the characters collision capsules.
And here is the simulation normals and anim drives, you can see they are way larger than the character
What I have tried so far:
- Reimporting the mesh at various sizes - the normals are always too large
- changing the apply scale in blender
- Importing normals rather than calculating
None of these have worked, but i’m guessing it is some issue in blender or on import.