Hi, this has been asked time and time again but with no real solution. I wanted to push myself out there yet agian in hopes some kind soul could grace me with a solution.
My meshes and animations all work within centimeters, they have been set so in 3DS Max, in game they import properly, no scale problem nothing, some of the clothing wishes to use simulation physics, and that is set up properly… all but collisions.
Here is what going on.
I’m having this exact issue, did you ever find a solution?
Do you find a solution for this? i have the same problem.
It is baffling how there seemingly has been no found fix for this, especially since this is also a problem with models created with Blender. Not just 3DS Max.
Each and every model that I have created, no matter how they are scaled or adjusted while importing, has the Physical Mesh Normals at the exact same and unusually large size.
(Examples below are in UE5.5.4)