Cloth Simulation Normals do not Respect Scale

Hi, this has been asked time and time again but with no real solution. I wanted to push myself out there yet agian in hopes some kind soul could grace me with a solution.

My meshes and animations all work within centimeters, they have been set so in 3DS Max, in game they import properly, no scale problem nothing, some of the clothing wishes to use simulation physics, and that is set up properly… all but collisions.

Here is what going on.

I’m having this exact issue, did you ever find a solution?

Do you find a solution for this? i have the same problem.