Cloth sim not affected by character velocity in world?

I’m wondering if I am missing something here because i can’t find anything online. Is there a way to have a character’s cloth simulation using Unreal’s in engine cloth sim (4.27) be affected by their velocity through the world. For instance, my character has a flowy cape/skirt, and when she is falling from the sky it behaves as if she is standing still and flows downwards. Is there a way to have it be flowing back behind her in the same way it would be if she was actuall yfalling out of the sky?