Hi guys, I have a question about the cloth simulation.
I created a new physics asset and a few tapered capsules for the collision, It looks fine in the skeletal mesh viewport as the picture below.
But in the animation, the cloth doesn’t seem to be colliding with the body, instead it looks like it’s trying to keep in the position of the still pose?
I’ve looked into posts that other people questioned, but still can’t really figure out what the problem is. Will be appreciated of any help! Thank you.