here are some things that helped me incase they help you or anybody else!
1- make sure the location of your BP cloth is the exact same coordinate and rotation as specified in the sequencer at start point. this way the cloth doesn’t get destroyed by teleporting locations at render time from one location to another.
2 make sure whatever animation you are using on your character BP begins with a default “A” or “T” pose and then morphs gently into your ‘actual’ animation in the sequencer. that way the cloth isn’t destroyed by suddenly jumping to the position of your animation at render time
3 turn off any environment collisions you can on the cloth so it’s not unnecessarily impacted by objects in the environment that might destroy the cloth
4 be very careful with self collisions setting or turn it off if absolutely necessary
5 be gentle with wind settings
5 if cloth is rendering its movement way too fast try lowering the temporal samples in the render to some very low setting like 2