hi can anyone help solve a cloth render issue? simulation looks fine up until I render and then cloth explodes.
tried setting motion blur to 1 in post processing
also anti alias overide in render queue
tried a good number of different iteration and sub division settings in the cloth properties.
nothing I do seems to fix so any advice at all would be very welcome.
I am having the exact same problem. When I run the simulation and then press play in the timeline, the cloth works correctly. When I render with the legacy movie renderer, it works fine in the viewport. Itâs only when I render with the MRQ, that the cloth behaves erratically and jumps all over the place. I canât figure it out. Also, tried various cloth settings on different assets, same results.
Is that the same problem? I came across this randomly and people in the comments said itâs directly linked to the temporal samples under anti-aliasing. So if they are set to 1, that doesnât happen.
here are some things that helped me incase they help you or anybody else!
1- make sure the location of your BP cloth is the exact same coordinate and rotation as specified in the sequencer at start point. this way the cloth doesnât get destroyed by teleporting locations at render time from one location to another.
2 make sure whatever animation you are using on your character BP begins with a default âAâ or âTâ pose and then morphs gently into your âactualâ animation in the sequencer. that way the cloth isnât destroyed by suddenly jumping to the position of your animation at render time
3 turn off any environment collisions you can on the cloth so itâs not unnecessarily impacted by objects in the environment that might destroy the cloth
4 be very careful with self collisions setting or turn it off if absolutely necessary
5 be gentle with wind settings
5 if cloth is rendering its movement way too fast try lowering the temporal samples in the render to some very low setting like 2
so basically, in the sequencer in the frame rate tab, there is advanced options, and if you go in there, the frame rate is set to something totally crazyâŚ
mine was a 24,000 FPS.
after setting it back to 24th FPS the cloth behaves normally in the render
I also read that, setting the motion blur to 1 post process volume and the camera helps