Cloth physics stick to the floor after going past half of the level

Im not sure how to fix this. My cloth physics work great up until my character reaches just over half of the map, where it seems to want to go into the sky or into the ground. There should be nothing different. I don’t have any crazy wind and Post-Process covers the whole level.

Its like its reached a max distance or something? How should I fix this?

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I dont think you fix this.
Seems to be a common result of doing things poorly (at the engine level). AKA a floating point issue.

If true, Best you can do to adapt is to try at runtime after enabling world origin shifting.

I fixed it. Dialing up the Teleport Distance Threshold and Teleport Rotation Threshold to 800 on the body solved the issue.