I’m having trouble with cloth physics in UE4.16. I’ve made clothing for my character, but the cloth moves away depending on how fast the character is moving. I’m using a pawn with the root being a static mesh with physics enabled and the character is a skeletal mesh that is a child of the static mesh. When it accelerates, the clothing moves away from the character as if it’s one frame behind the character’s movement. Here’s a screenshot of the problem:
Any idea what the problem is and how to fix it?
You can download the current version of the game (without cloth physics) here: https://smartypantsgames.itch.io/office-chair-warfare