Cloth physics not interacting with world physics objects.

Okay I’ll just chalk this up to a Chaos limitation/bug then.

For my actual in game curtains, I am using a skeletal mesh approach. This was more just about trying to understand why this chaos cloth didn’t work.

However, I’m still having a few issues with the skeletal mesh approach.

Bones ‘Bunching Up’ when physics is applied. - Development / Character & Animation - Epic Developer Community Forums