Cloth physics not interacting with world physics objects.

Hi, I’m trying to create curtains that react to objects being thrown at them or any other physics items touching them such as geometry collections.

I have changed the curtains clothing to ‘Collide with Environment’ This makes it collide properly with static meshes but I can’t get it working with physics objects in the scene. Any ideas?

Make sure the collision channels are correct.

Also, normally you don’t make cloth work that way

If you have to interact with animated meshes you make an animated mesh for the cloth to be in, then paint the cloth lightly (a distance of 5 tops) and set up anymdinamics or a similar link for the skeletal chain to react.

Yes, it is limited by the skeleton - that is the point. Calculating every vertex for collision vs calculating a few bones is a lot of practical difference in performance…