i got a question. i dont have experience at physics at all and i cant figure it out. So i have a character wearing a jacket and it has cloth physics on it. when the Arm anim crosses/passes by the jacket end, it moves as it should but occasionally the cloth jumps and wraps the hand collision. im not sure what the best way of sixing/avoiding that.
Try adjusting the physics asset and scaling/moving the collision capsule for the arm.