Cloth physics don't match between editor and rendering

Hi everyone. I am dealing with some troubles with cloth physics for some cinematics.

I don’t know why when I press play and run my animation on the sequencer, the cloth physics move and looks good, but when I press Render with the Movie Render Queue, the physics of the cloth look completely wrong. Here is a comparison.

In Editor:

Rendered:

I’ve been testing with different physics settings but none of them make it look as close as the in-editor version.

Thank you for your help!

Hola!
Pudiste resolver este problema?