Cloth physics collision?

i made my players hair a cloth. but how do you set the collision so my cloth hair doesnt go through there head??

I usually save links from Youtube tutorials and Im sure there is one with project included about this. It has a flag and balls rolling into the flag direction colliding with it. If I find it I will repost it here.

Cloth uses physics collision objects taken form the skeletal mesh. If you set that up correctly you may get some proper collisions, in any case don’t expect 100% collision accuracy in a game engine with cloth (unless its some propriety tech). On top of it all you are restricted to either spherical or capsule shaped collision objects, for the head i assume it will be a sphere and then a capsule for the neck etc…