My cape on the character doesn’t interact with the physics containers. im using the tapered cloth only containers and im only using 8, when add/ create a new container it comes in very big like bigger than the entire character. After following the steps to get the cloth working. creating cloth data to applying cloth and then painting weights the cloth does move like it should but will not interact with the created physics asset (which is a separate asset from the main physics asset just for cloth sim). When importing my fbx character file I had to scale the entire character by 6.5 . Is this what’s causing the problem. Its weird, how when i create a new container in the physics asset cloth file, they are giant big containers. I noticed only at that size then does it seem to interact with the cloth weirdly. Any help would be appreciated. Thanks.