I’m currently on engine version 4.24.3 and I’m noticing a very large engine hitch (literally feels like it pauses the game for a split second) anytime when I spawn an actor with cloth enabled, usually around 90ms~, give or take. The engine hitch is repeatable is 100% anytime I spawn a skeletal mesh with some sort of physics cloth enabled. In terms of hardware, I’m running on a R9 3900x and RTX 2070 and easily run my project at 60 fps locked.
I’ve noticed a previous report on this issue here, but nothing else. I’m wondering if anyone knows if it has been addressed in 4.25 (doubtful on that though) or if anyone’s knows of a fix for this issue (maybe I’ve done something wrong with the clothing tool)? I can think of some alternatives to get around it but its not as pleasant as simply spawning the actor and being done with it.