Cloth in unreal engine 4 could be better

Cloth is getting more and more complex in unreal engine 4. I am a user of Zbrush2021.5 which has cloth Dynamics. A really powerful system to create any cloth effects super fast. Unreal engine 4 should talk with pixologic about a coordinated effort to be able to comfortably bring cloth from Zbrush to Unreal engine 4. I use Zbrush every day and both programs could be so much more capable if there was some type of plugin for the two programs so Zbrush Cloth could be animated in Zbrush and exported to Unreal engine 4:)