Cloth in mobile

My character has a duster. It looks GREAT using the clothing assets in shader 5 and stuff. When I move to the mobile preview I obviously have just a stiff block around the characters (should have read the documentation bit closer on mobile first)

Any way. So far only things I have seen for doing this on mobile are canned animations, or setting up a skeletal mesh.
I dont really understand about using the skeleton.

Are there any other ways? a better way?
Anyone have link to a how to on some of these options? Maybe that matches my goal rather specifically?

I am wondering about cloth support on Android (ES2) too (new cloth, not the Apex one).

[USER=“11153”]Chris Babcock[/USER] Could you please shed some light on the cloth situation on Android ? Thanks beforehand

[USER=“868”]Sam Deiter[/USER] ^^ Any info would be greatly appreciated, thanks

Yeah. I had presumed it would work okay until I moved to the mobile shaders. Then I had a nice tube wrapped around my character.

Did look into several things you can do. The two I found being regenerated animations and making a skeleton into the material.
Both were much more labor intensive than just painting an area I want to flap in the wind and trail behind a running character.
So far, no responses to alternates, or idea.

**

Have you filed a bug on the bug tracker ? Maybe it is a bug and since not whole a lot of people develop on mobile with cloth, bug was never filed. If it’s not a bug, Epic will reply to you and let you know either way.

I found several other post about it so it doesn’t seem like it is a bug. It’s just not supported I believe. I think the answer though not SPECIFICALLY said is in the list of mobile supported mesh. There isn’t a CLOTH MESH listed on there. booooo

But i’ll send a report and ask about implementing in future.