Cloth Ignores Bone Transforms in Game/Simulation but not in Mesh/Animation Preview Editor

Hey guys,
I have a custom character in UE and using the cloth tool to drape hair. Since the mesh has hair bones, I can use them to style it over left or right shoulder, all front, all back etc. In the persona/mesh editor/animation preview I am adding these keys via the Additive Layer Tracks and it looks great, right off the bat. Simulation is on by default in the animation preview so it’s clearly working as intended.

However, when I drag this animation into the world or in a sequence, simulation ignores the hair bone transforms and defaults to draping from starting position. Is there a setting for this? Is it a bug?

Any thoughts on why it would work in persona and not in game?

Thank you! Example here: