Cloth falls through the floor, checked all the settings already

I made a cloth and it falls through the floor no matter what.

CCD is on

Collide with environment is on

Force collision update is on

Simulation iterations are increased

The floor has collision enabled and object type is WorldStatic(mobility switched to static also gives nothing)

The floor has simple collision

The cloth has physics asset and the cloth data is applied

It just doesn’t work.

All the tutorials on youtube are about flags and clothing edges ONLY.

I miss something obvious and can’t see it, need help.

It could be a number of things, the mesh being too small, the paint value being too low or high (maybe) in certain areas. The simplest solution would be to take a look at the free examples from fab for cloth. You may be able to just copy the cloth directly from there.

Content Examples | Fab

Or otherwise, just start with a piece of cloth that works and reverse engineer it.