I made a cloth and it falls through the floor no matter what.
CCD is on
Collide with environment is on
Force collision update is on
Simulation iterations are increased
The floor has collision enabled and object type is WorldStatic(mobility switched to static also gives nothing)
The floor has simple collision
The cloth has physics asset and the cloth data is applied
It just doesn’t work.
All the tutorials on youtube are about flags and clothing edges ONLY.
I miss something obvious and can’t see it, need help.