Cloth falls through the floor, checked all the settings already

I made a cloth and it falls through the floor no matter what.

CCD is on

Collide with environment is on

Force collision update is on

Simulation iterations are increased

The floor has collision enabled and object type is WorldStatic(mobility switched to static also gives nothing)

The floor has simple collision

The cloth has physics asset and the cloth data is applied

It just doesn’t work.

All the tutorials on youtube are about flags and clothing edges ONLY.

I miss something obvious and can’t see it, need help.

It could be a number of things, the mesh being too small, the paint value being too low or high (maybe) in certain areas. The simplest solution would be to take a look at the free examples from fab for cloth. You may be able to just copy the cloth directly from there.

Content Examples | Fab

Or otherwise, just start with a piece of cloth that works and reverse engineer it.

Maybe blame the floor collision.

You can’t expect a simulation to collide with and work against a planar collision for instance. Particularly given the highly inadequate chaos solver that they forced into the engine…

so try using a cube as a sropping element. Of at least 1m i’d say. And pefromance/math is still going to be 100% fps dependent.

The floor is a box with simple collision

Ok, so the only options are:

Lack of collision on floor (make sure it has simple or complex hulls).

Bad collision channels. Make sure they are set right.

Bad cloth definition. Check it again.

Also, does the cloth collide with anything at all?