Hi Everyone i’m trying to use ue4 cloth paint tool to simulate cloth for my character and everything is fine when i’m in editor and cloth never goes through my character’s body:
but when i press play, cloth collision looks broken and the character’s skirt always goes through the physics asset that i made. It kinda looks like that it uses smaller versions of capsules in the physics asset to calculate collisions:
Is there a solution to this situation or am i missing something?