It seems that something is definitely wrong with Cloth Physics in new versions of UE. I tried to make cloth physics interactable with dynamic objects (FPS character capsule with its collision set to “Block All”). And it doesn’t work. It’s perefectly fine with static objects, but I’ve no idea how to make it function with moveable objects. The documentation, by the way, is a bit outdated and focused primarily on clothing. Is there any solution on how to make it work as intended?
Once again, to be clear in what I’m trying to achieve: first person character with capsule collision interacts with cloth physics (to make some sort of curtains hiding the doorway).