I’ m testing out the cloth tool with my character but the cloth goes right through the physics assets.
I put a cape on the UE4 mannequin and works fine.
When I enabled showing the collisions I got the strange circles in the pictures, while the mannequin was normal. The circles are from the capsule collisions. The capsules are normal when I remake the Physics asset but once I apply the cloth simulation the capsules go haywire.
I’m using a rigify rig from blender but I edited the rig to have the same number and names of bones the UE4 rig has. I can even re-target with the UE4 rig perfectly fine. Its at the right scale and imported properly.
I think the cause is my rig but I have no clue why.