cloth collision a bit random UE5
I have this weird issue with the cloth simulation.
I set up the skeletal mesh as usual in UE5: anchor points, clothing collision with environment is checked.
The cloth works fine with the basic mesh actors, but for some reason it won’t work with my car mesh.
I have a base model with multiple parts of the car, and once I set them to static the collision with the cloth works, but just in some areas. And some parts it looks like as if there is another mesh or a prolongation of the existing mesh.
I tried to create a combined mesh copy from my basic model, but with this one, the issue is that no matter what I do it won’t collide with it.
i set up everything the same way as the other meshes but no luck …
UPDATE: it looks like even if i make a duplicate of a Basic UE Shape, it doesn’t work anymore… with identical settings… crazy