Bump. Same questions (2 in particular). Many questions going back with Apex too asking no.2, only one answer in any of them (except links to eachother) - that accepted answer doesn’t work or help. It says make sure you have at least one phys body. FP Player has physics bodies onn the arms and between them. Making a non-clothing cloth (say a curtain or tent doorway), which works within the context of its skeletal mesh owner, FP Player walks straight through with no cloth collsion (unrealistic).
I would add… 3) Why does all the bodies in the Phy Asset have to be simulated for the cloth mesh attached to work?