Cloth Clipping

Hey everyone, I’m new to this. So I set up cloth for the first time tonight with the new system. The only problem I am having is the cloth is clipping into my character. I have seen videos on YouTube that show very good, clean results. I was wondering if you guys knew what was up. I’ve added a screenshot showing the bad clipping:

clipping.jpg

You can see the cape cutting through the back, and the skirt cutting through the leg. Is it the physics asset?

Not to necro a dead thread but since this is the first result when you google UE4 Cloth Clipping, I thought I’d post my solution to the issue as I just fixed it for my own project.

First thing I did was to open the Content Example and looked at the values that were being used for Owen’s coat and I found that matching those values took care of a lot of the clipping. So with the clothing tab open, expand the roll outs for Cloth Config and use the following settings:

I highlighted the values that differ from the defaults so they’re easier to spot.


Permanent link for if the image is ever broken: http://www.torquemod.com/UE4ClothSettings.jpg

The last value Collision Thickness was from my own tweaking and not from Owen’s settings so you might not need to use this. Leave it at the defaults to start and if you’re still getting clipping, increase the number in increments of 0.25 until you see it going away. This will have the side effect of making your cloth push away from the underlying mesh so don’t use too high values since it’ll look weird. Shouldn’t need to go past 4.

After adjusting to these values this fixed 85% of the clipping. Then for the sections of my mesh that were still showing through, I actually hide them via alpha transparency in my material since they’re covered by the cloth anyway. This might not work in every scenario but it certainly did in my case.

Hopefully this helps anyone else who has this issue.

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thank you!

I fixed the image reference for you so it’s easier.

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hi how to apply for UE 5, the config are different

Not to be the second guy to necro a dead post, but again this is one of the first results when someone Google UE5 Cloth Clipping. I tried messing around with only my assets Collisions Capsules, but that was not enough. The previous comment by @TorQueMoD above helped me to figure out the solution for my issue, as well as these:

On the Skeletal Mesh itself, under the Clothing Window, click on the Clothing Data you wish to edit. Under the Cloth Configs, modifying a couple values for Environmental Properties for Damping, and Animation Properties for Anim Drive Stiffness, helped me achieve a smoother result.

For now I have no more problems with clipping - the cloth simulation animates nicely, maintaining its base shape. Hope this help!