I’m trying to produce something like the ‘Hanging Banner’ asset from the Elemental Demo - a cloth banner skeletal mesh that plays a wind animation I’ve created in 3dsmax.
I followed the tutorial here and my general process looks like this:
- Create Rectangle
- Apply Garment Maker modifier
- Apply Cloth modifier
- Simulate cloth animation
- Export mesh and animation as fbx’s
Do I need to be defining bones for my mesh, somehow, as well? I’m a bit confused on this part and that’s why I started pulling up the Elemental Demo - to see how Epic did it. As you can see in the screenshot, their mesh has some 250 bones all pointing back to the root bone. Will this tutorial method not work or do I just need one more step? Any help is appreciated!