Cloth Asset in 5.7

Hello,
I’m currently trying to set up a Cloth Asset in Unreal Engine 5.6, but I’m having trouble understanding how to properly apply the deformation from the simulation mesh to the render mesh using the Proxy Deformer node.
Specifically, I’m struggling with:

How to correctly connect the Proxy Deformer node
How to use the “Weight Map to Selection” node in this context
Would it be possible to provide a clear example or a step-by-step guide on how to transfer the deformation from the simulation mesh to the render mesh?
In my use case:
I have a render skeletal mesh that includes a T-shirt and a skirt

I have a separate simulation skeletal mesh that contains only an optimized version of the skirt (used for cloth simulation)
My goal is to apply the cloth simulation only to the skirt portion of the high-resolution render mesh.
What would be the correct workflow to achieve this?
Thank you!