I made a simple simulation of a fabric parachute, exported to GLB animation. In the Windows viewing it look like this. But when I import into Unreal, it imports each frame as a separate morph. The animation has 250 frames and Unreal imports 250 morphs. Is there some way to play the entire animation, frame by frame?
I did everything wrong from the start. This video shows everything correctly: https://www.youtube.com/watch?v=nZVfdOgbBAA&ab_channel=ExviaStudioCinematica
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