I’m rigging a female character who wears a skirt and has long hair. I would like to know if it’s possible to add dynamic cloth to the skirt and hair dynamics
to the final Rig that one gets using the Animation and Rigging toolkit. I’m using the rigging toolkit because I find the rigging process very fast and useful and the final Rig you get is pretty good.
The problem is that I don’t know how to add these properties (cloth and hair) to the rig . Also I’m not sure if these properties are to be applied inside the Unreal Engine 4
using a specyfic material on these parts of the mesh.
This is the first time I rig for a game, not for animation though but I’m not very experienced. If anyone could help me with this I would really appreciate it.