Closest point in the mesh given a bone (Skeletal Mesh)?

Hello, I’m trying to figure a way to auto generate colliders in runtime for skeletal meshes, so I thought that maybe I could do it tracing lines from the center of the bone to the mesh of the body, but I can’t figure how to get make the connection between those two objects.

I was reading the documentation about GetClosestPointOnPhysicsAsset, but that return a bone based on any world position, I would like to return something like the closest vertex based on a bone.

If anyone knows how to do that or have any insights in colliders generation I would be really thankful :slight_smile: