I’ve been trying to setup a tool that I can use for creating golf course levels that would have a closed spline loop I can adjust to draw landscape layer info to the landscape.
Currently I have a setup that overrides RenderLayer in LandscapeBlueprintBrush to draw a TextureRenderTarget2D to the landscape (this RenderTarget is captured by a SceneCaptureComponent2D and is a black texture with white underneath my closed spline loop procedural mesh), however this is painting the entire landscape outside of the spline loops black.
Is there some other way I should approach this so that I can manually paint the landscape layers in the Landscape painting tab, but then overrwrite those layer weights with my spline brush tool?