[Closed] Rigger / Animator for a Unreal Engine Project

Hello,

We are working on a Unreal Engine project, where we have currently used iClone Body, and use Mocap suite for creating animations, Blendshapes for Face and Body. We also plan on using Animations from Mannequin, We have purchased some animations packs for same.

We need a experienced Rigger / Animator, who will help us guiding us which skeleton we should use, so that we can easily use the animations we want.

We don’t want to change skeleton in between, We keep on adding animations with time, and want our animations to work fine without retargeting again.

The artist should be aware of retargeting animations using Maya as well.

Skinning experience will be plus. We wish to make new clothes for character and keep changing with time, without skinning and changing skeleton later.

We are in IST timezone, so would be happy to work with someone who can match our timezone, so we can work together, we work from 9 am - 8 pm IST.

Looking forward hearing from you !

Thanks & Regards !

Good day! I am writing you because I have some experience with retargeting, rigging, skin weights and other things. I would like to help your project and have some experience exchange. If you are intresting, write comment in video below or send me a message in Discord channel. https://www.youtube.com/watch?v=C2iFHwRuI8Q ArkadiyTR(BP)#5366

I am not expecting to recieve money, but I hope to meet people who are intresting in game developing.

Hello Arkadiy,

Sent you Pm, let’s discuss

Hello,

Thanks for all the applications, We have got a candidate for this position, and working with him further, In case we need some more help, I will update the thread.