The engine is basically unusable for me at the moment. As the title says, every time I (try to) close a widget in the editor, it crashes. Whether the widget was just created and (literally) untouched/blank, or an existing widget with some text on it… as soon as I close it, crash.
I’ve googled the issue for days now, no joy.
The specific error: Assertion failed: IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1074]
Are you using C++ or blueprints? Does this happen in an already created and somehow edited/transferred project or in a new project? What happens if you verify your UnrealEngine files in the launcher(Unreal tab in EpicGamesLauncher>Arrow next to UE Version>Verify)?
@Zikitamon just a simple user widget in the editor. I was about to create a simple menu to begin testing some variables in my map setup.
@L1z4rD89 Project is C++ (but I haven’t written or modified a single line of code). Brand new project, very early on, haven’t done much - though the issue is specific to this project (I started a new project and the error doesn’t replicate), so it’s a result of a project setting I’ve changed or a plugin I’ve disabled…