-I’ve noticed a rare procedure between VStudio and UnrealEngine4.
When I add new function declarations in the headers classes and function definitions in the cpp.
Why do I need to close UnrealEngine4, compile classes and reopen UnrealEngine4?
It would be possible to skip these steps?
There are other engines that detect new features without having to close it.
And it’s more comfortable work.
If I have installed VisualStudio2013 and VisualStudio2012.
When adding new code to my UnrealEngine4 project, opens both IDE’s.
Have I to configure something to prevent this?