In this Blueprint, I’ve set up a Sphere Collision called “Trigger Zone.” When the “F” key is pressed within this zone, a conversation with the NPC begins. Now, I’m facing the challenge of ensuring that the chatbox remains visible and functional only when the player’s character is within the “Trigger Zone.” If the character exits the trigger zone, the chatbox should close. Subsequently, when the player returns to interact with the NPC, the conversation should restart from the beginning.
Could someone offer guidance on how to address this issue?