I’ve created a grid of BluePrint Actors using the new 5.4 cloner actor. The BluePrint Actor has some animation in it that is powered by its event graph (It’s a windmill and the sails turn using a simple “add local rotation” from a tick event). This animation works great if I place a single instance of the windmill in the level.
However, once the Windmill blueprint is placed in the cloner, although all the required instances are visible the tick event animation no longer works.
I’m using this in a cinematic, where a scale effector animates the scale of the windmills overtime to reveal an of shore wind farm.
I’m not sure how the cloner handles the instancing process but if I run a print string in the construction script or event begin play of the windmill I only get one return value for the original BP_windmill that the cloner is cloning and none for any of the cloned instances.
Is this a limitation of the cloner? Is there a setting I’ve missed in the cloner? Or is there a better way of achieving this effect?
Any help most appreciated.