Hello,
in UE 5.6.0 when Motion Design Cloner Actor is created it’s wrapped in a big Collision Box which can’t be modified by any visible means. I’m trying to implement the Cloner Actor in game, but this collision is preventing any navigation. For now I’ve disabled the collisions on the Cloner Actor via BP, but please do let me know if there’s any solution to this or anything I’ve overlooked. I can’t recreate the same issue in UE 5.5.4 so I thought it could be a 5.6.0 thing. Thanks.
I am running into the same issues in 5.6.. Thanks for the tip on disabling it in BP ill give that a go.
However, there is no Cloner Actor option under Motion Design Actors. Have you encountered the same issue? Could you please tell me where to find the Cloner Actor? Under Motion Design Actors, I can only see four options: Text Actor, Null Actor, Spline Actor and SVG Actor.
Thank you for your help!
ah sorry I forgot to say, you need to activate particle collision to see this option!
and then you can deactivate it if you don’t need it (I think it’s a bug).
good find! Thanks, this is the solution for now then. I trust it’s a bug as Particles Collision is deactivated by default, that’s why I couldn’t find anything on the panels that would have that kind of size set.
So, first activate the Particles Collision, then modify the collision grid size so it’s not an obstacle for the player, and then deactivate the Particles Collision again if not needed. Cheers!