I currently sat myself onto the task to recreate a bit of the “Oblivion-Charme” i know from the game.
This project could turn into a small game with even more “Oblivion-Esque” inputs.
Today i would like to present you my progress after roughly 2 days of work.
I also broke down the assets a bit.
I hope to add more info on the caves, they are very special.
A huge thanks goes to luos for his illuminati secret ue4 tricks.
GoFundme Campaign: https://www.gofundme.com/help-me-con…ating-artgames GALLERY
I started working on the gameplay and i heavily changed the look.
There are more meshes to play with now and we got food now!
Also please check out my gofundme page.
I would like to introduce you to an update for this game.
Today i got:
- Updated Light effects
- implementation: Arms/Hands
- Implementation: Weapons
- Implementation: Misc/Light items
- Implementation: NPCs
As many bugfixes and new minor imporvements.
Also in this Video i show a more look into how i build caves.
I am currently working on a list with upcoming features, also a roadmap.
The next things i want to get in are fighting mechanics and save/load systems.
Also i want to get the switching between levels working.
Please stay tuned and also take a look at my gofundme in the first post!