Hi!
I’m using Unreal 5.4.2.
I have this property which I set it in child Blueprint class:
UPROPERTY(EditDefaultsOnly)
TObjectPtr<UStaticMesh> StaticMesh;
If I want to clone or copy this object, how can I do it?
If I don’t do it, and I change something in the static mesh, like its material instance, I see that change in all of the actors which have this static mesh.
Thanks!