Is there a way to duplicate an actors skeletal mesh at run time? For example. I would like to have a character that leaves behind a copy of the sketetal mesh every 5 seconds. Just the skeletal mesh as it was in 5 second intervals.
Or this too hard and should I just brute force this? For example, create another blueprint of the same actor without the controls and just spawn that actor in 5 second intervals while trying to match the pose?
If I did a brute force approach is there a simple method for copying and pasting the pose of one animated mesh to another? (I have blendspace and some other animations on the character I am trying to replicate so I’d hate ot have to copy all of that over.) I’m not even sure if brute forcing it is an efficient way to do this as I just want a copy of the mesh at that moment in time. I’d really rather not have any of the other logic associated with it. Just a static mesh copy would be nice.