I would love some help with the behaviour of our terrain - I converted a 4.27 project to UE5, and then converted the level to World Partition. when I pan the camera I get clipping of the terrain see video:
Moving in closer to the ground just makes things even worse:
Yeah, im experiencing something very similar. Currently on UE 5.0.2.
Its weird that it is clipping something closer to the camera with no obstruction. See my below pic.
While i dont have a solution - im dealing with this myself so i will be doing some digging and if i find a resolution, I’ll let you know. I just ask you do the same for me XD
It seems to have to do with World Origin, if you move away from the origin, Landscape LOD0 does not appear for some reason. However, LODs greater than LOD0 are displayed correctly.