I would love some help with the behaviour of our terrain - I converted a 4.27 project to UE5, and then converted the level to World Partition. when I pan the camera I get clipping of the terrain see video:
Moving in closer to the ground just makes things even worse:
Here is another example panning camera up and down with preview grid on World Partition activated and a single terrain tile selected:
For reference this is a 20km2 terrain that was split into 5x5 tiles @ 4033x4033mtr when first imported into UE4 using TerraFormPro plugin.
Thanks for any help
Yeah, im experiencing something very similar. Currently on UE 5.0.2.
Its weird that it is clipping something closer to the camera with no obstruction. See my below pic.
While i dont have a solution - im dealing with this myself so i will be doing some digging and if i find a resolution, I’ll let you know. I just ask you do the same for me XD
Here is what my situation looks like.
Thanks for the feedback
I’m still testing, but I have a feeling this setting re enabling Large Worlds may have made an improvement for me -
There is a soft limit of 20km2, which can be removed with the above.
Our terrain is just a smidge over 20km.
How large is your environment? - and did you have to tile your terrain to fit it all in?
Has anybody of you ever found a Solution for that? If i size up my Runtime Grid and build HLOD it runs out of mem