I would love some help with the behaviour of our terrain - I converted a 4.27 project to UE5, and then converted the level to World Partition. when I pan the camera I get clipping of the terrain see video:
Moving in closer to the ground just makes things even worse:
Yeah, im experiencing something very similar. Currently on UE 5.0.2.
Its weird that it is clipping something closer to the camera with no obstruction. See my below pic.
While i dont have a solution - im dealing with this myself so i will be doing some digging and if i find a resolution, I’ll let you know. I just ask you do the same for me XD