Just wondering if there is a way to have a Volume which could hide every static mesh on it (or outside of this volume*). Not hide entirely (like turning off the actor) but partially (hide only the part inside / outside of the volume).
In other softwares it’s called “section box”, “cutting plan” or “Z/X/Y clip plane”. In unreal i found a “clipping plane”, but it’s seam to be about visibility of the object perpendicular to the player. I search for a volume / box independent of the player. This “clipping plane” seems to not fill the geometry inside also.