So I’ve recently gotten into Unreal Engine. I love its vast capabilities as an IDE for game development. But I have one complaint:
C++ project integration is limited to Visual Studio.
For most people, I’d imagine this is fine, but being a fan of JetBrain’s IDEs, this is horrible.
Coming from IDEs such as CLion and IntelliJ IDEA, Visual Studio seems like a baby compared to these.
If you aren’t aware of CLion I suggest you check it out. All of JetBrain’s IDEs are amazing. My dad codes for a living. I introduced him to IntelliJ IDEA, and he has never gone back to any other IDE. He even introduced his team to it, and they haven’t gone back either.
My question is: Is there a stable way to integrate CLion into the C++ project environment?
Well, I manage to generate the CMakeList.txt in Windows, you simply need to go to your BatchFiles folder in your Unreal Engine installation (Epic Games\4.10\Engine\Build\BatchFiles)
Open console in your BatchFiles folder and run this command:
And normally a CMakeList.txt file has been created, and you can import that to CLion Project, but I have some error once I import my project in CLion :c
That Mac post has some good stuff in it, even if you’re building for Linux. It also references a CLion bug report/feature request that affects Linux as well. Interesting read.
Registering my interesting, I have an amazing cross platform engine, I also have an amazing cross platfor C++ IDE. I wish for the two to intertwine to form something wonderful.
Hi, Did you manage to solve your problems that you had reported? the blog post hasn’t fully worked for me. I have posted about it here. Would be great if you could help me with this.
I would love to see CLion support as well. I noticed there’s a few pushes to the repo for adding additional CMake support. Does anyone at Epic know what’s needed to fully support CLion?
Hi, I also trying to use CLion
I try to generate cmakefile, and got it, but there is no source files, include directories and etc.
How to get correct cmakefile?